Started by herodotus2, January 12, 2004, 11:11:17 am
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Quote from: "herodotus2"I think hoopspro has some very valid points. Alot of the symbiants that enforcers and adventurers use require one of the following base abilities Sense, Pyshic, or Intelligence combined with Strength and Stamina. Now as an enforcer you have most likely to have chosen Atrox as your breed template. Like myself I am an Atrox adventurer. The other day I managed to equip a 220 brain ( 716 Intelligence ) at level 208. My concern is the higher level symbiants will be a struggle to equip as an Atrox. Already I am trying to get into QL 240 symbiants that require 781 in 3 base abilities and as an Atrox it is simply impossible. I am still 60 points short in Sense after some SERIOUS twinking. At an increase of 10 points in base abilities p/level ( Atrox have Sense, Pyshic and Intelligence as deep blue skills, i.e. these raise only 10 points rather than 20 like green base abilities. ) thats another 6 levels. In short I won't be able to equip QL 240 implants until level 215. As an Atrox I have no hope at all of equipping QL 300 symbiants at lvl 220. I believe this will become more of an issue as people start using symbiants. I doubt treatment will be the issue, but one of the dark blue base abilities. For an Atrox Sense, Pyshic or Intelligence. Already I have nearly 800 in Stamina, Strength and Agility, but my dark blue skills barely pass 560. ( At the time of writing I am level 209 )
Quote from: "Throxar"THe 260 Vital Thigh symb (leg) has 1106 reqs...
Quote from: "tcollings"I think the req's. on higher level symbiants are bugged,
Quote from: "tcollings"but if we cap out at 600, that is going to leave us Atrox with a SERIOUS shortfall in base abilities.
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