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Taking a look at Adventurer Symbiants QL 220

Started by Tomtemor, December 27, 2003, 12:27:37 pm

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Tomtemor

This is what I would WANT to wear, beeing a ranged Adventurer.

QL 220

Persisting Ocular Symbiant, Artillery Unit Aban
Persisting Brain Symbiant, Artillery Unit Aban
Persisting Ear Symbiant, Support Unit Aban

Persisting Right Arm Symbiant, Artillery Unit Aban
Persisting Chest Symbiant, Infantry Unit Aban
Persisting Left Arm Symbiant, Artillery Unit Aban

Persisting Right Wrist Symbiant, Support Unit Aban
Persisting Waist Symbiant, Support Unit Aban
Persisting Left Wrist Symbiant, Support Unit Aban

Persisting Right Hand Symbiant, Artillery Unit Aban
Persisting Thigh Symbiant, Infantry Unit Aban
Persisting Left Hand Symbiant, Support Unit Aban

Persisting Feet Symbiant, Control Unit Aban

Giving these adds to skills/abilities:

Abilities:
Agility 57
Stamina 113 Strength 57
Psychic 23 Intelligence 23
:idea:  No add to Sense...

Evades / Speed etc:
Adventuring 111 Swimming 156
DodgeRanged 178 DuckExp 156 EvadeClsC 178
AddAllDef 140 AddAllOff 47
RangedInit. 112 RunSpeed 178
Concealment 111 Perception 45
:idea: Low add to Runspeed...

Specials:
HealDelta 113 NanoDelta 79

XPModifier 5%
SkillLockModifier -6 InterruptModifier -6% NPCostModifier -11%
WeaponRange 17% NanoRange 13%

MaxNCU 59 ComputerLiteracy 223 NanoResist 112
:idea: Rather low add to NanoResist...

Health / Nano:
BodyDevelopment 156 MaxHealth 883
NanoPool 45
FirstAid 45 Treatment 223
:idea: Very low add to First Aid and Nano Pool!!

Armors / Shields:
EnergyAC 1103 MeleeAC 1103 ProjectileAC 1103 FireAC 1103
ColdAC 772 ChemicalAC 551 PoisonAC 552 RadiationAC 551

ShieldEnergyAC 25 ShieldProjectileAC 25
ShieldFireAC 25 ShieldRadiationAC 25
:idea: Only 4 kinds of damage shielded...

Weapons / Damage:
Pistol 112
FlingShot 178 Burst 45 FullAuto 111 AimedShot 111
MultiRanged 45
:idea: No max add on Pistol & Burst, thats bad...

ChemicalDamageModifier 15 FireDamageModifier 15
PoisonDamageModifier 15 ProjectileDamageModifier 15
RadiationDamageModifier 15
:idea: Only 5 kinds of damage boosted...

Nanoskills:
BiologicalMetamorphosis 223
MaterialCreation 156
MaterialMetamorphosis 223
PsychologicalModification 223
SensoryImprovement 223
SpaceTime 223
:twisted: EVIL!! :twisted:

"Not Important" / Unused:
2hBlunt 45 AimedShot 45 AssaultRifle 223 Bow 112
BowSpecialAttack 178 Dimach 111 ElectricalEngineering 111
Grenade 223 HeavyWeapons 223 MeleeInit. 67 MG/SMG 178
Parry 178 Psychology 45  RangedEnergy 178 Rifle 111 Riposte 67
SharpObject 112 Shotgun 178 Tutoring 67  WeaponSmithing 111
:roll:  Anyone care about these skills...



Might I add an OMG! to that...

:shock: *drool* :shock:

Time to start farming!!!!  :?