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August 04, 2021, 02:42:33 pm

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Tradeskills / Confirmed Tradeskill Process's
Last post by RiverWalker - July 21, 2005, 12:11:50 am
a note on nano input hoods...

while ago when there was that OA and Omni Ent raids, when the Omni Ent one was just starting with lots of aliens <20, mopped up since no lowbies were around....  got at least half a dozen inactive nano input hoods off those aliens.  

dunno if low-QL regular city raids would give such a yeild, but it'd be something to try.
Chat and OCC / New Boss Room on Alien Ships
Last post by Whatchuwant - July 18, 2005, 10:56:40 pm
Got to see this new Recruiter boss for the first time over the weekend. Unfortunately, we had our level 50-60 alts out for the raid, and one of our fixers pulled a Leroy Jenkins & got most of us killed.

I was dual-logged with my lil doctor & MP, and was able to escape to the lower level. I managed to zone back up a few times to try out a few things, but eventually got killed.

My observations were these:

1) there's a pilot-type mob inthe middle of the room (named different, but similar in function). We killed him quickly, as we would have the regular pilot.

2) the room was full of coccoons, which we could not attack

3) the northern most area had a Recruiter general-type mob (this is where our fixer went gung-ho & where most of us died).

it seemed that whenever the recruiter was engaged in combat, that he would spawn some mobs from the coccoons. I was able to reproduce this with my doc & MP, and after waiting a bit below levels, the general would reset to the north end, andI could pull the spawned adds & kil them at the button.

I was never able to make any serious headway against the general, having to abort & drop down once 3 or 4 adds had been spawned.

Can anyone shed some light on the tactics needed to handle this type of boss room?

Are there a finite number of adds that can be spawned, making it a matter of waiting until there's only the Recruiter left?

Is it a matter of killing the recruiter as fast as possible to avoid too many adds spawning? If so, are there any proven tactics for making this go smoothly? (pulling him out into the middle of the coccoons obviously didn't work for us)

Any help or suggestions would be appreciated, as I am given to understand that there's a guaranteed Lead Bots drop from this room, and it'd be a shame to squander any future encounters.

Thanks in advance :)
Chat and OCC / Invite to alien ship
Last post by bigandugly - July 13, 2005, 02:18:45 pm
life sucks  :twisted:  :twisted:  :twisted:  evil i say lots of evil in the area  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:
Tradeskills / Pristine bio material and DNA ...
Last post by Whatchuwant - June 21, 2005, 06:01:49 pm
Either Pristine or Mutated Bio-Material can be used to make Generic Kyr'Ozch DNA Soup for Making AI Armor / Combined Armor. The only difference between using pristine or mutated is the amount of tradeskills needed to process it.
Tradeskills / Pristine bio material and DNA ...
Last post by Alucius - June 18, 2005, 09:21:58 am
Has anybody found any use for the pristine bio materials or the DNA soups these result in yet?
City & Town Building / Player Shop buildings...
Last post by Doolittle - June 17, 2005, 08:43:36 pm
We actualy have a Large shop right now, but we are running short of spaces lol

No, RK2...
City & Town Building / Player Shop buildings...
Last post by Whatchuwant - June 17, 2005, 02:51:35 pm
That's a good question :)

I do know that if you have a small or medium shop & want to replace it with a superior shop, that you can destroy your existing building & replace it without disturbing the vendors inside.

If you're on Rk1, I've got a pretty good supply of serums if you need. If you do have a smaller market, perhaps you could build a superior shop & try placing it with the existing one still there, then do a replacement if that isn't allowed.
City & Town Building / Player Shop buildings...
Last post by Doolittle - June 15, 2005, 08:04:21 pm
Is it possible to have more than one player shop building in the same city?

(just incase you're running out of shop terminals :shock:  lol)
Tradeskills / Biotech Rods (Glowing, Dark, P...
Last post by Whatchuwant - June 13, 2005, 07:16:13 pm
High level Rk missions are probably the best bet for finding ql 240+ gold. Bosses drop them sometimes, and MA-type mobs often drop metals & gems, so there's a chance there as well. Not the easiest source of materials, and no certainty of finding what you're after, but it's a start at least :)
Tradeskills / Biotech Rods (Glowing, Dark, P...
Last post by Doolittle - June 13, 2005, 02:33:44 am
My char Doolittle had a lvl300 Pulsing Biotech Rod Ring not long ago, but the problem is, it requires lvl240+ RK Gold to make it... :shock:

The damn gold seems to be harder to find than the Rods themselves!

Anyone got any suggestions on how or where to find it?
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