• Welcome, Guest. Please login.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Woolgatherer

1
Weapons & Armor / Virral Memory Storage Unit
October 11, 2004, 04:32:04 pm
they always had reqs but used to be hidden reqs
2
Tradeskills / Disassambler Tool
September 09, 2004, 06:39:07 am
mutated/pristine each make only one thing and that's soup.
3
Screenshots / a sunny day for aliens
September 06, 2004, 09:24:21 pm




EDIT: "(sorry i have no place to direct link)"
- Problem sorted, all the best dude, Herodotus2

I just thought this pic sort of showed off the majesty of huge sprawling cities and badass aliens ;p

EDIT: i added a couple more pics to the page, which don't fit the title, but are still cool i think
4
Tradeskills / Items from the Spaceshipbosses
September 03, 2004, 07:10:24 pm
i got same error.  but there is no ql2 interface and NCU Hacker Tool doesn't work.  bug maybe?

anyone try with lower ql viralbots?
5
City & Town Building / how to build high QL housing....
September 03, 2004, 06:35:52 pm
Quote from: "Sidy"the most time i get "mutaded bio-material" not the serum, any hints? :D


sadly, i must say, just get lucky.  see my post on Tradeskills for what to do with the mutated bio-material.
6
City & Town Building / how to build high QL housing....
September 03, 2004, 05:43:50 pm
nice post, a couple notes:

QuoteYou combined "Kyr'Ozch Structural Analyzer" with "Solid Clump of Kyr'Ozch Bio-Material"

this does not create Viral Serum necessarily.  it works kind of like TS opening.  sometimes it creates the Viral Serum, sometimes it creates other things.

QuoteFor Superior Structure you need the following materials:

- Unrefined Notum Salt (Salt Worm)
- Fertilized Giant Chirop Egg (Giant Chirop)
- Slow-Killing Poison (Scarlatina Omus)
- Advanced Bio-Comminutor (shops, trade department)
- Regular Building Structure
- Floorplan - housename (Bazzit shop)


with some alien loot you can save a lot of time.  just get one alien brain and add it to the Regular Building Structure (you can skip the other steps).
7
Tradeskills / 3 New items
September 03, 2004, 05:13:49 pm
Quote from: "Ninj00"ive never seen it as a "type"  ,  the bio material , and if you combine it wtih a Analising tool you end up with mutated bio chunk,

I figured mutated bio chunk + something = type version?


mutate and pristine both combine with Uncle Bazzit's Generic Nano Solvent (the paint remover for yalms) to make Generic Kyo'orch DNA Soup.  this requires insane chem (like 4.5 x QL).
8
Tradeskills / 3 New items
September 03, 2004, 05:12:25 pm
those stims cure a terrible debuff that alien bosses can sometimes do.  the debuff does not go away on death and lasts like 6 hours.  it gives - to evades and NR and such, so those antecdotes are really useful if you plan to pvp at all after an alien attack
9
i don't agree with the "pattern" described above

i've gotten 3 of these ql 8 10 and 16 off the same level boss

so don't think it's a linear scale
10
yeah confirmed this on team mish boss
12
Anyone have any leads on how to make this or where to get it?
13
City & Town Building / disabled city advantages
September 01, 2004, 09:18:05 pm
any idea how to enable these?  got our town built all advantages are disabled.
14
City & Town Building / City Building
September 01, 2004, 06:16:25 pm
ECM is not an advanced structure.
15
Chat and OCC / offishul "testing something" thread
August 31, 2004, 11:24:01 pm
sig?

forum is very green, and read threads turn yellow....master the obvious much?