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Messages - Bystander

1
Weapons & Armor / Upgrading Weapons
October 18, 2004, 11:35:38 pm
<Grimace>

Look, I'm not trying to announce some earth shattering discovery here. To anyone who has packed flags into a bitfield before it should be as clear as the nose on their face. Just one look at the first 10 types should be enough to convince them.

100 people reading this have probably spotted it already and not bothered to post anything.

Nor is it the basis of an argument that type 880 should have brawl or type 76 should be burst, full auto and dimach - which would make no sense. It just highlights a couple of minor bugs in the transcription made by the game designer.

To claim they're just random database IDs however is a bit like claiming the rosetta stone was a fake. Or to draw another anology, if Funcom put morse code into some item descriptions, and somebody who knew morse code came along and said "hey that's morse code" , you'd be sitting their in the back saying "no its just random symbols - why does it matter which dots and dashes are special?"
2
Weapons & Armor / Upgrading Weapons
October 18, 2004, 04:55:32 pm
Well to strengthen my point by going to the database,

Edit: Hmm, well the Code tags on this forum seem to produce text the same colour as the backdrop (at least to my red/green colourblind eyes) so you'll need to drag select the table below to see it if you can't.


Code Select
Bit 0 - Fling
Bit 1 - Aimed Shot
Bit 2 - Burst
Bit 3 - Full Auto
Bit 4 - Brawl
Bit 5 - Fast Attack
Bit 6 - Dimach
Bit 7 - Sneak Attack
Bit 8 - Parry Requirement
Bit 9 - Riposte Requirement


Bits
Type  9876543210 Consistent?

1   0000000001 Yes http://www.aodb.info/showitem.aspx?AOID=254619
1   0000000001 Yes http://www.aodb.info/showitem.aspx?AOID=254570
1   0000000001 Yes http://www.aodb.info/showitem.aspx?AOID=254584
2   0000000010 Yes http://www.aodb.info/showitem.aspx?AOID=254605
2   0000000010 Yes http://www.aodb.info/showitem.aspx?AOID=254472
3   0000000011 Yes http://www.aodb.info/showitem.aspx?AOID=247320
4   0000000100 Yes http://www.aodb.info/showitem.aspx?AOID=254521
4   0000000100 Yes http://www.aodb.info/showitem.aspx?AOID=254654
5   0000000101 Yes http://www.aodb.info/showitem.aspx?AOID=247362
5   0000000101 Yes http://www.aodb.info/showitem.aspx?AOID=247545
5   0000000101 Yes http://www.aodb.info/showitem.aspx?AOID=247524
5   0000000101 Yes http://www.aodb.info/showitem.aspx?AOID=247408
5   0000000101 Yes http://www.aodb.info/showitem.aspx?AOID=247334
12 0000001100 Yes http://www.aodb.info/showitem.aspx?AOID=247369
13 0000001101 Yes http://www.aodb.info/showitem.aspx?AOID=254507
76 0001001100 no http://www.aodb.info/showitem.aspx?AOID=247617
76 0001001100 no     http://www.aodb.info/showitem.aspx?AOID=247631
112 0001110000 yes   http://www.aodb.info/showitem.aspx?AOID=254759
112 0001110000 yes http://www.aodb.info/showitem.aspx?AOID=254780
112 0001110000 yes http://www.aodb.info/showitem.aspx?AOID=247559
112 0001110000 yes http://www.aodb.info/showitem.aspx?AOID=254703
240 0011110000 yes http://www.aodb.info/showitem.aspx?AOID=247573
880 1101110000 no (Brawl?) http://www.aodb.info/showitem.aspx?AOID=247652
992 1111100000 yes http://www.aodb.info/showitem.aspx?AOID=254717
[/color]
After looking at the DB I realised bits 8 and 9 probably mean "have parry and riposte" as an equiping requirement though there isn't enough data to be certain.

Also the bit positions of Fast/Dimach could be swapped as could the positions of Rip/Parry due to lack of data.

The only inconsistencies are weapon type 76 which should probably have  been called type 48 (or 80) and 880 which looks like it should either have brawl or should be called type 864.
3
Weapons & Armor / Upgrading Weapons
October 18, 2004, 03:10:45 pm
Just to point out in case nobody else had noticed the upgrade type numbers seem to be partially based on a binary bit combination.

    1 - Fling Shot
    2 - Aimed Shot
    4 - Burst


Hence 5 = (4+1) = Burst + Fling (101 in binary)

Working from the numbers given by Herodotus,

12 = 8+4 = Full Auto + Burst ->

    8 - Full Auto


** 76 = 64+8+4 = Brawl + Fast Attack - this one doesn't fit **

112 = 64+32+16 = Dimach + Fast Attack + Brawl - no clues as to which is which.

240 = 128+64+32+16  = Sneak Attack + Dimach + Fast Attack + Brawl ->

    128 - Sneak Attack


880 = 512 + 256 + 64 + 32 + 16 =  Dimach + Fast Attack + Parry + Riposte -> Parry and Riposte are bits 256 and 512 - would also expect this to have upgraded Brawl (from 112).

992 =  512 + 256 + 128 + 64 + 32 = Dimach + Fast Attack + Sneak Attack + Parry + Riposte

Subtracting 112 ->

    16 - Brawl


So concluding what I can discern from the incomplete data,

1 - Fling Shot
2 - Aimed Shot
4 - Burst
8 - Full Auto
16 - Brawl
32,64 - Dimach,Fast Attack (unknown which is which)
128 - Sneak Attack
256,512 - Parry,Riposte (unknown which is which)

Inconsistencies noted:

76 doesn't fit in any sense - it gets even more confused looking at http://www.aodb.info/showitem.aspx?AOID=247631.

880 should have included brawl but didn't this may be due to a second bit mask applied at the weapon end.

The results aren't conclusive, it may even be bugs in the FC db. Eg. it was intended for weapon X to get all the upgrades in the bit pattern but the person who added the entry missed some.