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September 25, 2020, 03:00:15 pm

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Messages - Laurin

1
Tradeskills / Build New Alien Armor ( Combined Armor )
September 11, 2004, 01:25:40 pm
Quote from: "Arctic"What defines the final ql of the armor? Is it the biomaterial which makes the soup?


Yes
2
Tradeskills / Build New Alien Armor ( Combined Armor )
September 11, 2004, 02:11:19 am
Quote from: "Kzak"I stand corrected. :)

EDIT: 2.1k Chemistry for QL300 soup... hm, that's a tall order! But I believe I'll be able to get that much. Good thing I saved some IP for AI. :D


Never seen dropping QL 300 Bio Material that were Muated / pristine.
3
Tradeskills / Build New Alien Armor ( Combined Armor )
September 10, 2004, 08:49:09 pm
Step4 Mutated Biomaterial + Uncle Bazzit's Generic Nano Solvent = Generic Kyr'Ozch DNA Soup

7 x QL Chemistry
4
Tradeskills / Nano Armor Helmet
September 09, 2004, 01:23:32 pm
organized myself some nano armor glooves ql 200
Tradeskill window says 0 Source & 1 Target
5
Tradeskills / Boss Loot
September 09, 2004, 12:21:12 pm
Gamemaster on RK3 told me it is a Bug with the QL1 nano prog interface and should be fixed with the next non emergency patch
6
Tradeskills / Nano Armor Helmet
September 09, 2004, 12:16:10 pm
Augmented Nano Armor Cloak Hood - 0 Target 0 Source
7
Tradeskills / Looking for Essential Human DNA
September 08, 2004, 08:17:27 am
Quote from: "Sidy"killed alot of runaway's... no drop ^^ wrong mob type ;)


a thought a little bit about it. Maybe not directly related.
But 2 days ago i searched this nasal membrane stuff for my org. I found those scouts in Aegan too, but after 30 kills they did not drop anything.
Then i went to 4holes and found around 10 membranes in 30 scouts.

maybe only mobs in spedific playfields drop some stuff and their brothers in other playfields don't drop it ?
8
Tradeskills / Looking for Essential Human DNA
September 08, 2004, 01:22:58 am
Quote from: "Sidy"hmm.. i looked for "runaway" mob's in vw,andromeda and 4holes... but no luck


try Tir country or GTC, there should be thousands of them
9
Tradeskills / Biotech Rods (Glowing, Dark, Pulsing)
September 07, 2004, 10:18:57 pm
Tradeskills seems partially buged. Got a gold filigree Ring & Pulsing Rod thing but the tradeskill window says the result will be a dark biotech rod ring
10
Tradeskills / Alien Tissue Sample
September 07, 2004, 08:56:40 am
Tradeskillwindow says 0 Targets & 0 Sources.

Any Ideas someone ?
11
Tradeskills / New engi trimmers
September 07, 2004, 08:53:25 am
Combine one of these with an Trimmer Casing from the Shop. The Result will be one of the dmgtype changing Trimmer for Engi (nodrop)

Charged Energy Core = Energy Trimmer
Cooled Energy Core  = Cold Trimmer
Heated Energy Core  = Fire Trimmer

For the HP trimmer i have idea at the moment.
12
Tradeskills / Biotech Rods (Glowing, Dark, Pulsing)
September 07, 2004, 08:26:52 am
Build one yesterday in QL 287. Gold Filigree Ring was required at least QL 229.

So save yor highql RK Gold ingots  :P
13
City & Town Building / Same building two times
September 04, 2004, 05:53:59 am
We tried it, without any positive effekt.
The second mining operations didn't switched to enabled :-)
14
Screenshots / DNW (RK3) Did it!
September 03, 2004, 11:22:42 am
Quote from: "herodotus2"
Quote from: "Shuuji"Mothership bosses drop no loot.
__________________
220 Adventurer Eqp
211 Bureaucrat

Synergy Factor


The do drop stuff, see my posting in the tradeskill forum here
15
Quests / Infos needed for Uncle Bazzit Quest
September 03, 2004, 10:54:48 am
rofl, 7 hours questing for a nodrop belt with 5 slots