Alien Invasion - Anarchy Online Library

Guides => Tradeskills => Topic started by: DuSaN on September 08, 2004, 04:34:35 am

Title: Boss Loot
Post by: DuSaN on September 08, 2004, 04:34:35 am
Here is the loot we found on an Alien boss : (General)


* Viral Data Storage x2
* Broken Projector Mechanism
* Wrinkled Swatch of Alien Fabric
* Circular kyr'Ozch Chip Mold


Does any people know what are they used for ??

Thanks :)
Title: Boss Loot
Post by: Gellex on September 08, 2004, 04:52:24 am
* Wrinkled Swatch of Alien Fabric
this makes alien fabric hood. need to apply hood, which nobody know where drops, onto the fabric

* Circular kyr'Ozch Chip Mold
add this to your Cyberdeck and it will give new bonus. 1 of 3 molds
Title: Boss Loot
Post by: DuSaN on September 08, 2004, 05:22:55 pm
Thanks for those info ;)
Title: Boss Loot
Post by: Calox on September 08, 2004, 09:40:25 pm
i got arithmetic virralbots from a general (used in 6 processes) guess i just need an armor base to put it on ?
Title: Boss Loot
Post by: Credat on September 08, 2004, 10:05:47 pm
Quote from: "Calox"
i got arithmetic virralbots from a general (used in 6 processes) guess i just need an armor base to put it on ?


Purely speculation so far, but it's looking like once we have the human dna to combine with the alien DNA soup and can soak a clothing part in the formatted viralbot solution, that will be the base to which we can add the armor type viralbots, arithmetic, enduring, etc etc. From there, it looks like two complete armors can be combined to make the sharpshooter, scout, etc combined versions.

Problems atm that no-one seems to have a solution to are:

- How does one format viralbots that are over ql199 or so? (nano programming interface doesn't come in a high enough QL. Perhaps there's an alien tool that would do the same job?)

- And the big one - where does the human DNA drop?!!11!11
Title: Boss Loot
Post by: Ninj00 on September 08, 2004, 10:20:50 pm
Quote from: "Credat"

- And the big one - where does the human DNA drop?!!11!11


Omg I just thought of this, what if you had to use  Xp pinkys to make the human dna? that would suck lol
Title: Boss Loot
Post by: Calox on September 09, 2004, 10:31:25 am
Quote from: "Credat"
Quote from: "Calox"
i got arithmetic virralbots from a general (used in 6 processes) guess i just need an armor base to put it on ?


Purely speculation so far, but it's looking like once we have the human dna to combine with the alien DNA soup and can soak a clothing part in the formatted viralbot solution, that will be the base to which we can add the armor type viralbots, arithmetic, enduring, etc etc. From there, it looks like two complete armors can be combined to make the sharpshooter, scout, etc combined versions.

Problems atm that no-one seems to have a solution to are:

- How does one format viralbots that are over ql199 or so? (nano programming interface doesn't come in a high enough QL. Perhaps there's an alien tool that would do the same job?)

- And the big one - where does the human DNA drop?!!11!11


well its 6 parts per set (seeing how the nanobreed sleeves with powdered bots works made me think there must be 1 base armor to put this on - maybe Formatted Viralbot Vest/Legs .. which comes in ql1-300 or maybe just some of the useless crap ql200+ armor types that float around for months now). and beta rumors say that its combined armor because you combine 2 normal body parts (e.g. arithmetic body + scout body) to get one combined with the stats from both. the low ql nano programming interface can be a bug, not the 1st time FC puts something ingame that cant be made because of 1 part is always ql1.
Title: Boss Loot
Post by: Laurin on September 09, 2004, 12:21:12 pm
Gamemaster on RK3 told me it is a Bug with the QL1 nano prog interface and should be fixed with the next non emergency patch
Title: Boss Loot
Post by: DuSaN on September 10, 2004, 03:37:33 am
3 new items we found :

* Fused Biotech Material
* Inactive Viralbots
* Crytsalline Disk


Is there any more possibilities with the 3 new items here ?