Alien Invasion - Anarchy Online Library

General => Chat and OCC => Topic started by: Jawsman on September 07, 2004, 05:32:55 am

Title: False alarm alien attacks
Post by: Jawsman on September 07, 2004, 05:32:55 am
My org has had both the massive attacks that are like six-eight wave capped off by a General, but we have had three times as many false alarms, where an alien ship will touch down, drop one wave, and leave.  Can anyone tell me why or how this happens?

And btw, its BS if they say attacks are fixed...attacks happen multiple times daily whether we have our shield up or not.
Title: False alarm alien attacks
Post by: Ninj00 on September 07, 2004, 06:16:57 am
we havent had attacks in over 48 hours , and before then we got the one wave  weirdness,
Title: False alarm alien attacks
Post by: igoros on September 07, 2004, 10:51:24 am
We had some one wave attacks, always when the controler have O% life....
Title: False alarm alien attacks
Post by: Gellex on September 07, 2004, 03:29:08 pm
".. your controller needs to be healthy and you need to have 5 or more members of your org online" thats what FC says you need to get a full attack. I think you need at least 5 or 6 of people with AI expansion pack to get question about boarding the alien ship after the general is killed
Title: False alarm alien attacks
Post by: LittleHorror on September 07, 2004, 05:07:18 pm
We had this also at our controller a few times yesterday

Alien ship comes down releases 3 or 2 aliens and after those are killed ship is gone.

Our controller was at 5%-10% health and we had more than 5 people online
Title: False alarm alien attacks
Post by: Gellex on September 07, 2004, 07:25:00 pm
if your CCC is below 50% you will only get 1 wave of attack
Title: False alarm alien attacks
Post by: Jawsman on September 09, 2004, 02:58:40 am
I find this to be incorrect...OTSS received a full assault yesterday early afternoon Eastern time...and our controller was well below 50%...

Things are quite confusing.
Title: False alarm alien attacks
Post by: Khalem on September 09, 2004, 08:42:40 am
This will happen if the CC goes 0% (Victory to the aliens) or the defenders get wiped (victory to the aliens and the CC will go 0% fairly quick when that happens)

If the aliens are victorious there are no reason for them to keep attacking and they will leave.
Title: False alarm alien attacks
Post by: Evil White Ranger on September 13, 2004, 10:59:49 am
That's why you heal it to 100% before attack and make sure to keep them off it ;) We haven't had problems with this yet actually.