Build New Alien Armor ( Combined Armor )

Started by Sidy, September 10, 2004, 04:25:29 pm

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Jawsman

The Kyr'Ozch Atomic Restructuring Tool is actually a fairly common drop on the landing parties from what I can see.  Heck I have so many I don't know what to do with them all:P

The nanobots are the harder stuff to get.
Jawsman,

General of Omni-Tek Secret Service
City in Southern Artery Valley, Rimor
QL 300 Large HQ Placed-9/12/2004.

Sidy

hmm try to get ql 300er pristine/mutated biomaterial, while i never seen 300er pristine/mutated bm, only 300er Viral Serum and Weapon upgrades.

Engineho

- Kyr'Ozch Viralbots

Are these a alien drop or do we have to tradeskill these up?

Boreas

Has anyone noticed a QL increase during these processes?

Credat

Anyone know the QL rule for the source armor part when making combined?

ie.

QL300 Supple Armor Footwear (target)
+
<what min QL?> Observant Armor Footwear (source)
=
QL300 Combined Sharpshooter's Footwear

(Edit: Just made ql298 Mercenary Gloves from ql298 enduring gloves and ql274 strong gloves, so 90%+ definitely works. Anyone tried 80%? :P)

Silq

Quote from: "Laurin"
Quote from: "Arctic"
What defines the final ql of the armor? Is it the biomaterial which makes the soup?


Yes


Probably a dumb question, but do the Viral bots then have to be the same ql or higher than the biometrial?

Whatchuwant

Fairly sure that everything needs to be within 20% of the final QL. So for ql 300 armor, you'd need ql 300 Bio-Material, ql 240+ on everything else.

For the second half of your combined, you'd need ql 240+ Bio-Material, and ql 192+ on everything else.

Silq

Ah thanks, that's good news ^^

End

step 7 requires 4.5 in chemistry skill  :)

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